3d ripper dx 1.7
fixed bug: wrong reference counting of some objects fixed bug: crash when DIP() is called with numPrimitives=0 added support for applications using multiple Direct3DDevice() objects fixed: does not work if output directory name contains '.' support for apllications, using multiple direct3D devices fixed installer: wrong directory for 3DS MAX 9.0 plugin
3d ripper dx 1.7 code#
minor fixes and enhacements in verbose code new feature: Pre- and Post-TnL cache efficiency measurement fixed: buffer overrun in myWinExec() with long strings fixed: crash on pre-transformed vertices fixed: crash when output directory does not exists fixed: installer does not retrive 3DS MAX 5.x path correctly new import option: ignore if RGBWRITE is disabled advanced texture capture: now can capture POOL_DEFAULT textures DrawPrimitiveUP() and DrawIndexedPrimitiveUP() support fixed bug: some meshes are wrongly recognized as 2D, and not captured fixed: 'Ready to capture' label does not apper, but 3D Ripper DX actually works fixed: 'Ready to capture' label is blinking randomly
fixed minor bug in DrawPrimitiveUP() and DrawIndexedPrimitiveUP() capturing
3d ripper dx 1.7 update#
Updated to DirectX 9.0 August 2007 update removed dependency from installed DirectX 9.0 update version. New method is less intrusive and more stable FOV input editbox moved to import plugin interface automatic FOV and Aspect ratio determination added check for DirectX runtime installation fixed bug in global monitoring mode shutdown float renderstates now correctly displayed vertex and pixel shaders disassembly is saved properly for DirectX 8 apps better support for VS3.0 ('whole mesh is planar' fix) better support for DirectX 8 applications 'Global monitoring mode' now works on Vista/Windows7 Import plugin should work with 3DS Max versions 5.0-9.0, 20.
3d ripper dx 1.7 software#
OpenGL, older versions of DirectX and software renderers are not supported. see renderstate, textures, vertex streams, index stream, vertex declaration, vertex and pixel shaders (including HLSL source code if available) of each individual draw call.ģD Ripper DX supports only DirectX 6.x, 8.x and 9.x applications. see what exactly has been drawn by each individual draw call import captured geometry into 3D Studio Max or Maya capture all geometry, textures and shaders, rendered during single frame Pre- and Post-TnL cache efficiency measurement With 3D Ripper DX you can: capture all geometry, textures and shaders, rendered during single frame. 3D Ripper DX 1.5a is a tool which enables you to capture 3D scene data in DirectX 9 powered applications and games. This free PC software is compatible with Windows XP/Vista/7/8/10 environment, 32-bit version. The actual developer of the free program is Roman Lut. 3D Ripper DX lies within Photo & Graphics Tools, more precisely 3D Design. The most popular versions among the software users are 1.8, 1.7 and 1.5.